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Unity CS:GO

Discussion in 'Products' started by Flo, Jan 20, 2016.

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  1. Flo

    Flo Management

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    • Does only work with multi-core rendering (otherwise visuals are minecraft)
    • Noscope does only work with awp/scout/autosniper
    • Resolver can cause lags
    • Flat chams are only working with nvidia cards (might be fixed in the future)
    • To protect you from getting kicked by serverside checks in casual games, some features are limited. Some features or combination of features will not work. Use the server type simulation to build your ideal config for casual games in an offline bot game.

    Aimbot:

    Legitbot - helps you aim, in a legit way:
    • Weapon Settings:
      • Mode:
        • Off - aimbot is deactivated
        • On Shoot - aimbot is activated manually by shooting
        • On Key - aimbot is activated when pressing the binded aimkey
      • Aimkey - bindable key that is used if the aimbot mode "On key" is used
      • Aimspot:
        • Random - aimbot targets random aimspots
        • Nearest - aimbot targets the aimspot that is closest to the crosshair when shooting
        • Head, neck, throat, chest, upper chest, buttocks, lower back, stomach - aimbot targets the selected aimspot
      • Perfect Silent Aim - aimbot movement is hidden from players, spectators and GOTV-viewers (low fov recommended for legit gameplay)
      • Through Smoke - aimbot will target people through smokes
      • No Snap - aimbot will be prevented from snapping to the next target after the first target is killed
      • No Air shots - aimbot will be prevented from shooting before the crosshair is over the target
      • No Cooldown Aim - aimbot will be prevented from aiming between shots on weapons with low fire rate
      • Smooth - aimbot movement will be decreased for a legit look
      • Curve - aimbot will be forced to aim in a curve to look more like human aiming
      • Max Chase Time - aimbot will stop locking on the target after the selected amount of time
      • FOV Type:
        • Unlimited - aimbot fov is set to 180° and will target players even if they are behind you
        • Points - defines an area around the hitbox of the target. The aimbot will target the player when your crosshair is within this area
        • Angle - defines an area around your crosshair. The aimbot will target any players within this area
    • Weapon Selection:
      • All Weapons - these settings will apply to all weapons except the ones that already has individual settings applied
      • Individual weapons - these settings will only apply to the specific weapon
    • Visuals:
      • Draw FOV - highlights the current fov of the aimbot
      • Draw Aimspot - highlights the point of the target where the aimbot is currently aiming
    • Global Settings:
      • Active - activates the legitbot
      • Attack team - aimbot also targets teammates
      • Backtrack - aimbot exploits the games lag compensation in order to hit a target when the shot is fired at the previous position of a moving target
    Ragebot - automatically aims for you:
    • Weapon Selection:
      • All Weapons - these settings will apply to all weapons except the ones that already has individual settings applied
      • Individual guns - these settings will only apply to the specific weapon
    • Weapon Settings:
      • Mode:
        • Off - aimbot is deactivated
        • Autoaim - aimbot is automatically targeting players within reach
        • On Shoot - aimbot is activated manually by shooting
        • On Key - aimbot is activated when pressing the binded aimkey
      • Aimkey - bindable key that is used if the aimbot mode "On key" is used
      • Aimspot:
        • Hitscan - aimbot targets the best aimspot depending on visibility and cover of the target
        • Head, neck, throat, chest, upper chest, buttocks, lower back, stomach - aimbot targets the selected aimspot
      • Silent Aim - aimbot movement will be hidden from local player but will be visible to spectators and GOTV-viewers
      • Min Damage - aimbot is only shooting if the selected amount of damage can be dealt with every hit
      • Auto Stop - aimbot stops your movement when shooting for a more accurate shot
      • Auto Duck - aimbot crouches when shooting for a more accurate shot
      • Auto Zoom - aimbot scopes before shooting if you are using a scoped weapon
      • Min Hitchance - aimbot is only shooting if it has a chance to hit the target
      • Wait For Accuracy - aimbot will prevent baiming when accuracy is lower than hitchance value
      • BodyAim Unresolved - aimbot will prioritize body hitboxes instead of head when target is unresolved
    • Global Settings:
      • Active - activates the ragebot
      • Autowall - aimbot targets players through walls and other surfaces that can be penetrated
      • Enable Resolver - aimbot targets the real angles of a player that is using a fake antiaim
      • Wait For Resolver - aimbot doesn't shoot before it can locate the real angles of the target
      • Attack Team - aimbot also targets teammates
      • No Spread - deactivates spread (doesn't work on secure servers)
      • Multipoint - aimbot targets multiple points of each hitbox of the target
    • Player Settings:
      • Player - select a player to define individual settings for that player
      • Activate Player Settings - activates the selected player settings
      • Aimspot Override:
        • Off - aimbot is deactivated for this target
        • Hitscan- aimbot targets the best aimspot depending on visibility and cover of the target
        • Head, neck, throat, chest, upper chest, buttocks, lower back, stomach - aimbot targets the selected aimspot
      • Priority Override - aimbot prioritizes the selected player over other players
      • Ignore Player - aimbot won't target the selected player
    • Targeting Priority:
      • Priority 1 - 4:
        • Kill - prioritizes the target that can be killed the fastest
        • Damage - prioritizes the target that can be damaged the most
        • Distance - prioritizes the target that is closest to local player
        • FOV - prioritizes the target that is closest to the crosshair
    RCS - recoil control system:
    • Weapon Settings:
      • Only When Shooting - recoil is compensated only when shooting
      • Pitch - defines the amount of recoil compensation for the pitch (↕)
      • Yaw - defines the amount of recoil compensation for the yaw (↔)
      • Over Compensation - defines the amount of overcompensation
      • Delay - defines the delay between the first shot and the rcs activation
    • Weapon Selection:
      • All Weapons - these settings will apply to all weapons except the ones that already has individual settings applied
      • Individual weapons - these settings will only apply to the specific weapon
    • Global Settings:
      • Active - activates the rcs
      • No recoil - deactivates recoil
    Anti-Aim - sometimes referred to as spinbot, makes you harder to hit:
    • Global Settings:
      • Active - activates the anti-aim
      • Dynamic - prevents your anti-aim from being resolved by separating the fake angles from the real ones and breaking your lower body yaw
      • Jitter - defines the amount of jitter added to your real yaw
      • LBY Indicator - draws a "LBY" logo that indicates when the Dynamic anti-aim is fully activated
      • Targeting:
        • No Target - anti-aim is directed towards your local view
        • Closest to Crosshair - anti-aim is directed towards the enemy closest to your crosshair
        • Closest to Position - anti-aim is directed towards the enemy closest to local player
    • Position Settings:
      • Position:
        • All Positions - anti-aim settings applies to all positions
        • Standing - anti-aim settings applies to standing position
        • Ducking - anti-aim settings applies to ducking position
        • Jumping - anti-aim settings applies to jumping position
        • Running - anti-aim settings applies to running position
      • Pitch - defines the angle used for pitch:
        • Up
        • Down
        • Stutter
        • Relax
        • Zero
        • Lisp Up
        • Lisp Down
      • Yaw - defines the angle used for real yaw:
        • Random Jitter
        • Static Jitter
        • Jitter
        • Spin
        • Forward
        • Backward
        • Sideways
        • Static
      • Fake Yaw - defines the angle used for fake yaw:
        • Random Jitter
        • Static Jitter
        • Jitter
        • Spin
        • Forward
        • Backward
        • Sideways
        • Static
    • Wall Detection:
      • Dynamic Edges - adjusts your anti-aim to hide the head from a distance
      • Edge Action - places your real head behind the wall when you're standing close to a corner:
        • LBY Out - places your real head behind the wall and places your lby head towards the edge
        • Fake Head Out - places your real head behind the wall and places the fake head towards the edge
        • Back Out - places your real head behind the wall with the back towards the edge
      • Use Real Walls - wall detection will be activated on real walls and not only depending on directions towards enemy
      • Peek Protection - adjusts head position to hide it when peeking
    Visuals:

    Players:

    • Global Options:
      • Enemy Only - visual settings only applies to enemies
      • Only When On Radar - visual settings only applies when the player is visible on the radar
      • Highlight Visible Enemies - visible enemies will be highlighted
      • Highlight Busy Enemies - busy enemies will be highlighted
      • Highlight Defusing Enemies - defusing enemies will be highlighted
    • Chams:
      • Active - activates colored player models
      • Show Through Wall - chams is visible through walls
      • Chams Style:
        • Solid - draws the player model in a solid color
        • Flat - draws the player model in a matte finish
        • Wireframe - draws the player model in lines
        • Points - draws the player model in dots
    • Orientation:
      • View - draws the current view of players
      • Bones - draws bones on the player model
      • Use Highlighting - highlights bones and view on visible players
    • Textual Info:
      • Text Align - defines the text placement:
        • Middle
        • Left
        • Right
        • Smart
      • Use Highlighting - highlights textual info on visible players
      • Name - draws the name of the player
      • Weapon - draws the current weapon of the player
      • Health - draws the health of the player
      • Clip - draws the ammunition of the player
      • Distance - draws distance between local player and the other players
    • Box ESP:
      • Active - draws a box around players
      • Use Highlighting - highlights the box of visible players
      • Show borders - draws outlines/borders on the box
      • Style:
        • Thin - draws a thin box
        • Bold - draws a thick box
        • Corners - draws only the corners of the box
      • Size - defines the size of the box
    • Tracing:
      • Active - draws the previous locations of the players head
      • Fade Trace - fades the trace to appear smoother
      • Trace Time - defines the duration of the trace esp
    • Condition:
      • Condition Style:
        • Right - draws the health & armor bar to the right of the player
        • Left - draws the health & armor bar to the left of the player
        • Top - draws the health & armor bar above the player
        • Bottom - draws the health & armor bar under the player
      • Size With Box - aligns the condition bars to match the size of the box esp
      • Armor - draws a bar displaying the current armor of the player
      • Health - draws a bar displaying the current health of the player
    • Engine Glow:
      • Active - draws a colored effect around the player model
      • Solid Glow - draws a colored effect over the entire player model
      • Use HP Color - glow around players will change colors depending on their current health
      • Use Highlighting - glow around visible players will be highlighted
    World:
    • Object ESP:
      • Active - activates object esp
      • Thrown Nades:
        • Glow
        • Solid Glow
        • Text
        • Glow & Text
        • Sphere
      • Dropped Nades:
        • Glow
        • Solid Glow
        • Text
        • Glow & Text
        • Sphere
      • Dropped Weapons:
        • Glow
        • Solid Glow
        • Text
        • Glow & Text
        • Sphere
      • Bomb:
        • Glow
        • Solid Glow
        • Text
        • Glow & Text
        • Sphere
    • Environment:
      • Colored Walls - draws skybox in color
      • Colored Sky - draws walls in color
      • Wireframe Walls - draws walls in lines
    • Damage Notification:
      • Show Damage - draws the amount of damage dealt to a player
      • Enemy Only - draws the amount of damage dealt only to enemies
      • Only My Damage - draws the amount of damage dealt only by local player
      • Float Up - draws the amount of damage dealt with a floating animation
      • Float Speed - defines the speed of the animation
      • Display Time - defines the duration of the animation
    • Nade Trajectory:
      • Active - activates nade trajectory
      • Hide line start - draws line only from first collision
    Skins:
    • Skin Settings:
      • Item - defines which weapon the skin will be applied to
      • Skin - defines which skin will be applied to the weapon
      • Wear - defines the wear of the skin:
        • Factory New
        • Minimal Wear
        • Field Tested
        • Well Worn
        • Battle Scarred
      • Stat-Trak Number - defines the amount of stat-trak kills with the weapon
      • Custom Name - sets a custom name tag for the weapon
    • Global Settings:
      • Active - activates the skinchanger
    • Model Settings:
      • Knife Model - defines the type of knife
      • Glove Model - defines the type of gloves

    Other:
    • Removals:
      • No Flash - removes the effect of flashbangs
      • No Smoke - removes the effect of smokes
      • No Hands - removes the hands of the local player
      • No Scope - removes the scope effect
      • Draw Scope Lines - adds back the scope lines after the black part of the scope has been removed
      • No Viewmodel - removes the weapon from the local player
      • No Visual Recoil - removes the recoil effect
    • FOV Changer:
      • Active - activates the fov changer
      • Value - defines the new fov value
    • Extensions:
      • Extend Ingame Radar - shows players out of sight on the ingame radar
      • Recoil Crosshair - draws a crosshair that shows the recoil when shooting
      • NoScope Crosshair - draws a crosshair with sniper rifles
      • Reveal Ranks - shows the MM ranks of enemies on the scoreboard
    • Thirdperson:
      • Active - activates thirdperson
      • Show Fake Angles - draws the fake angles of the local player
      • Show LBY - draws the LBY angles if the local player
      • Cam Distance - defines the distance of the thirdperson
    Trigger:

    Triggerbot - automatically shoots when the crosshair is over the target:
    • Weapon Settings:
      • Mode:
        • Head Only - triggerbot targets only the head of the player
        • Damage Zones - triggerbot targets the full body except arms and legs
        • Full Body - triggerbot targets the full body of the player
      • Burst - triggerbot fires a few extra shots after the first one
      • Min Hitchance - defines the minimal damage before the triggerbot will fire
      • Min Damage - defines the minimal damage before the triggerbot will fire
      • Delay - defines the delay before the triggerbot will fire
    • Weapon Selection:
      • All Weapons - these settings will apply to all weapons except the ones that already has individual settings applied
      • Individual weapons - these settings will only apply to the specific weapon
    • Global Settings:
      • Active - activates the triggerbot
      • Attack Team - triggerbot also targets teammates
      • Through Smoke - triggerbot activates through smokes
      • Through Walls - triggerbot activates through walls
      • Backtrack - triggerbot exploits the games lag compensation in order to hit a target when the shot is fired at the previous position of a moving target
    • Knifebot:
      • Active - activates the knifebot
      • Backstab Only - knifebot will only automatically knife if it's possible to backstab
    Misc:

    Spammers:

    • Chatspam:
      • Active - activates the chatspammer
      • Interval - defines the interval of the chatspammer
      • Text - defines the text that will be spammed
    • Namestealer:
      • Active - activates the namestealer
      • Keep Name - the namestealer will steal another name once and then keep that name
    • Clantag:
      • Active - activates the clantag changer
      • Max Chars - defines the maximum amount of characters in the clantag
      • Speed - defines the speed of the clantag animation
      • Text - defines the clantag text that will be displayed
    Movement:
    • Bunnyhop:
      • Bunnyhop Key - defines the key used to activate bunnyhop
      • Circle Key - defines the key used to activate circle strafer
      • Autostrafe - automatically strafes when you bunnyhop:
        • Rage - rage autostrafer (shakes in demo)
        • Passive - legit autostrafer
      • Failure Level - defines the amount of fails the bunnyhop will allow
    • Automation:
      • Pistol Automation - automatically fires pistols when mouse 1 is pressed down
      • Auto Revolver - automatically readies the revolver for less delay when shooting
      • Edge Jump - automatically jumps as close to the edge as possible
    • Fakelag:
      • Adaptive Choke - adapts the amount of choked packages depending on the situation
      • Choke Packets - defines the amount of packets to choke
      • Airstuck key - defines the key used to activate airstuck
      • LBY Walk - allows you to move without causing LBY updates
    Colors:

    Color configuration:
    • Sequences:
      • Plus - adds a new color to the selected object
      • Minus - removes the last color of the selected object
      • Gradient - adds a smooth transition when the colors change
      • Duration - defines how long the selected color will be shown before switching to the next color
    • Color Picker:
      • Color Picker - defines the color of the selected object
      • Alpha - defines the opacity of the selected object
    Configs:

    Configuration:
    • Config System:
      • Menu Key - defines the key used to open & close the menu (default is insert)
      • Active Config - defines the config that will be loaded
      • Load Key - defines the key used to load the selected config
      • Apply Changes - saves the changes made to the current config
      • Discard Changes - removes the changes made to the current config and deletes the modified version of the config
      • Rename - sets a new name for the selected config
      • Delete - deletes the selected config
    • Server Information:
      • Game Type - shows the current game mode
      • Simulate Match Type - allows you to simulate a certain type of game for easier config creation:
        • Don't force - all options is allowed
        • Official Matchmaking - only options that works in matchmaking is allowed
        • Official Casual - only options that works in casual is allowed
        • FaceIt - only options that works in FaceIt is allowed
    • Overlays:
      • Hide Watermark - removes the unity logo in the bottom corner
      • Hide Config Notification - removes the notification when a config is changed
      • Hide Welcome Message - removes the unityhacks message when the game is started
      • Hide Tooltips - removes the feature description when hovering over a feature in the menu
    • Screen Recording:
      • Allow Screen Recording - allows the visuals to be seen on the recording
     
    Last edited by a moderator: Oct 31, 2017
    swec, GSeasy, Quexer and 59 others like this.
  2. Flo

    Flo Management

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    Admin Post
    Updated.
     
  3. Flo

    Flo Management

    2,673
    2,643
    154
    Male
    Admin Post
    Updated.
     
  4. Flo

    Flo Management

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    Male
    Admin Post
    /updated
     
    GSeasy, Nemada, jozino345 and 3 others like this.
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