Admin Post Spoiler: Remarks Does only work with multi-core rendering (otherwise visuals are minecraft) Noscope does only work with awp/scout/autosniper The Resolver can cause lags Flat chams are only working with nvidia cards (might be fixed in the future) To protect you from getting kicked by serverside checks in casual games, some features are limited. Some features or combination of features will not work. Use the server type simulation to build your ideal config for casual games in an offline bot game. Aimbot: Legitbot - helps you aim, in a legit way: Weapon Settings: Mode: Off - aimbot is deactivated On Shoot - aimbot is activated manually by shooting On Key - aimbot is activated when pressing the bound aimkey Aimkey - the bindable key that is used if the aimbot mode "On key" is used Aimspot: Random - aimbot targets random aimspots Nearest - aimbot targets the aimspot that is closest to the crosshair when shooting Head, neck, throat, chest, upper chest, buttocks, lower back, stomach - aimbot targets the selected aimspot Perfect Silent Aim - aimbot movement is hidden from players, spectators and GOTV-viewers (low fov recommended for legit gameplay) Through Smoke - aimbot will target people through smokes No Snap - aimbot will be prevented from snapping to the next target after the first target is killed No Air shots - aimbot will be prevented from shooting before the crosshair is over the target No Cooldown Aim - aimbot will be prevented from aiming between shots on weapons with low fire rate Smooth - aimbot movement will be decreased for a legit look Curve - aimbot will be forced to aim in a curve to look more like human aiming Max Chase Time - aimbot will stop locking on the target after the selected amount of time FOV Type: Unlimited - aimbot fov is set to 180° and will target players even if they are behind you Points - defines an area around the hitbox of the target. The aimbot will target the player when your crosshair is within this area Angle - defines an area around your crosshair. The aimbot will target any players within this area Weapon Selection: All Weapons - these settings will apply to all weapons except the ones that already have individual settings applied Individual weapons - these settings will only apply to the specific weapon Visuals: Draw FOV - highlights the current fov of the aimbot Draw Aimspot - highlights the point of the target where the aimbot is currently aiming Global Settings: Active - activates the legit bot Attack team - aimbot also targets teammates Backtrack - aimbot exploits the games lag compensation in order to hit a target when the shot is fired at the previous position of a moving target Ragebot - automatically aims for you: Weapon Selection: All Weapons - these settings will apply to all weapons except the ones that already have individual settings applied Individual guns - these settings will only apply to the specific weapon Weapon Settings: Mode: Off - aimbot is deactivated Autoaim - aimbot is automatically targeting players within reach On Shoot - aimbot is activated manually by shooting On Key - aimbot is activated when pressing the bound aimkey Aimkey - the bindable key that is used if the aimbot mode "On key" is used Aimspot: Hitscan - aimbot targets the best aimspot depending on visibility and cover of the target Head, neck, throat, chest, upper chest, buttocks, lower back, stomach - aimbot targets the selected aimspot Silent Aim - aimbot movement will be hidden from the local player but will be visible to spectators and GOTV-viewers Min Damage - aimbot is only shooting if the selected amount of damage can be dealt with every hit Auto Stop - aimbot stops your movement when shooting for a more accurate shot Auto Duck - aimbot crouches when shooting for a more accurate shot Auto Zoom - aimbot scopes before shooting if you are using a scoped weapon Min Hitchance - aimbot is only shooting if it has a chance to hit the target Wait For Accuracy - aimbot will prevent baiming when accuracy is lower than the hitchance value BodyAim Unresolved - aimbot will prioritize body hitboxes instead of the head when the target is unresolved Global Settings: Active - activates the ragebot Autowall - aimbot targets players through walls and other surfaces that can be penetrated Enable Resolver - aimbot targets the real angles of a player that is using a fake antiaim Wait For Resolver - aimbot doesn't shoot before it can locate the real angles of the target Attack Team - aimbot also targets teammates No Spread - deactivates spread (doesn't work on secure servers) Multipoint - aimbot targets multiple points of each hitbox of the target Player Settings: Player - select a player to define individual settings for that player Activate Player Settings - activates the selected player settings Aimspot Override: Off - aimbot is deactivated for this target Hitscan- aimbot targets the best aimspot depending on visibility and cover of the target Head, neck, throat, chest, upper chest, buttocks, lower back, stomach - aimbot targets the selected aimspot Priority Override - aimbot prioritizes the selected player over other players Ignore Player - aimbot won't target the selected player Targeting Priority: Priority 1 - 4: Kill - prioritizes the target that can be killed the fastest Damage - prioritizes the target that can be damaged the most Distance - prioritizes the target that is closest to local player FOV - prioritizes the target that is closest to the crosshair RCS - recoil control system: Weapon Settings: Only When Shooting - recoil is compensated only when shooting Pitch - defines the amount of recoil compensation for the pitch (↕) Yaw - defines the amount of recoil compensation for the yaw (↔) Over-Compensation - defines the amount of overcompensation Delay - defines the delay between the first shot and the rcs activation Weapon Selection: All Weapons - these settings will apply to all weapons except the ones that already have individual settings applied Individual weapons - these settings will only apply to the specific weapon Global Settings: Active - activates the rcs No recoil - deactivates recoil Anti-Aim - sometimes referred to as spinbot, makes you harder to hit: Global Settings: Active - enables desync antiaim DesyncType - desync antiaim uses either micromovement or LBY breaker ChokePackets - sets number of packets to choke Movement fix - you won't slide Invert desync - dynamicly inverts desync direction Pitch Angle - sets pitch angle of desync antiaim Yaw Angle - sets yaw angle of desync antiaim Visuals: Players: Global Options: Enemy Only - visual settings only applies to enemies Only When On Radar - visual settings only applies when the player is visible on the radar Highlight Visible Enemies - visible enemies will be highlighted Highlight Busy Enemies - busy enemies will be highlighted Highlight Defusing Enemies - defusing enemies will be highlighted Chams: Active - activates colored player models Show Through Wall - chams is visible through walls Chams Style: Solid - draws the player model in a solid color Flat - draws the player model in a matte finish Wireframe - draws the player model in lines Points - draws the player model in dots Orientation: View - draws the current view of players Bones - draws bones on the player model Use Highlighting - highlights bones and view on visible players Textual Info: Text Align - defines the text placement: Middle Left Right Smart Use Highlighting - highlights textual info on visible players Name - draws the name of the player Weapon - draws the current weapon of the player Health - draws the health of the player Clip - draws the ammunition of the player Distance - draws distance between local player and the other players Box ESP: Active - draws a box around players Use Highlighting - highlights the box of visible players Show borders - draws outlines/borders on the box Style: Thin - draws a thin box Bold - draws a thick box Corners - draws only the corners of the box Size - defines the size of the box Tracing: Active - draws the previous locations of the players head Fade Trace - fades the trace to appear smoother Trace Time - defines the duration of the trace esp Condition: Condition Style: Right - draws the health & armor bar to the right of the player Left - draws the health & armor bar to the left of the player Top - draws the health & armor bar above the player Bottom - draws the health & armor bar under the player Size With Box - aligns the condition bars to match the size of the box esp Armor - draws a bar displaying the current armor of the player Health - draws a bar displaying the current health of the player Engine Glow: Active - draws a colored effect around the player model Solid Glow - draws a colored effect over the entire player model Use HP Color - glow around players will change colors depending on their current health Use Highlighting - glow around visible players will be highlighted World: Object ESP: Active - activates object esp Thrown Nades: Glow Solid Glow Text Glow & Text Sphere Dropped Nades: Glow Solid Glow Text Glow & Text Sphere Dropped Weapons: Glow Solid Glow Text Glow & Text Sphere Bomb: Glow Solid Glow Text Glow & Text Sphere Environment: Colored Walls - draws skybox in color Colored Sky - draws walls in color Wireframe Walls - draws walls in lines Damage Notification: Show Damage - draws the amount of damage dealt to a player Enemy Only - draws the amount of damage dealt only to enemies Only My Damage - draws the amount of damage dealt only by local player Float Up - draws the amount of damage dealt with a floating animation Float Speed - defines the speed of the animation Display Time - defines the duration of the animation Nade Trajectory: Active - activates nade trajectory Hide line start - draws line only from first collision Skins: Skin Settings: Item - defines which weapon the skin will be applied to Skin - defines which skin will be applied to the weapon Wear - defines the wear of the skin: Factory New Minimal Wear Field Tested Well Worn Battle Scarred Stat-Trak Number - defines the amount of stat-trak kills with the weapon Custom Name - sets a custom name tag for the weapon Global Settings: Active - activates the skinchanger Model Settings: Knife Model - defines the type of knife Glove Model - defines the type of gloves Other: Removals: No Flash - removes the effect of flashbangs No Smoke - removes the effect of smokes No Hands - removes the hands of the local player No Scope - removes the scope effect Draw Scope Lines - adds back the scope lines after the black part of the scope has been removed No ViewModel - removes the weapon from the local player No Visual Recoil - removes the recoil effect FOV Changer: Active - activates the fov changer Value - defines the new fov value Extensions: Extend Ingame Radar - shows players out of sight on the ingame radar Recoil Crosshair - draws a crosshair that shows the recoil when shooting NoScope Crosshair - draws a crosshair with sniper rifles Reveal Ranks - shows the MM ranks of enemies on the scoreboard Thirdperson: Active - activates thirdperson Show Fake Angles - draws the fake angles of the local player Show LBY - draws the LBY angles if the local player Cam Distance - defines the distance of the thirdperson Trigger: Triggerbot - automatically shoots when the crosshair is over the target: Weapon Settings: Mode: Head Only - triggerbot targets only the head of the player Damage Zones - triggerbot targets the full body except arms and legs Full Body - triggerbot targets the full body of the player Burst - triggerbot fires a few extra shots after the first one Min Hitchance - defines the minimal damage before the triggerbot will fire Min Damage - defines the minimal damage before the triggerbot will fire Delay - defines the delay before the triggerbot will fire Weapon Selection: All Weapons - these settings will apply to all weapons except the ones that already has individual settings applied Individual weapons - these settings will only apply to the specific weapon Global Settings: Active - activates the triggerbot Attack Team - triggerbot also targets teammates Through Smoke - triggerbot activates through smokes Through Walls - triggerbot activates through walls Backtrack - triggerbot exploits the games lag compensation in order to hit a target when the shot is fired at the previous position of a moving target Knifebot: Active - activates the knifebot Backstab Only - knifebot will only automatically knife if it's possible to backstab Misc: Spammers: Chatspam: Active - activates the chatspammer Interval - defines the interval of the chatspammer Text - defines the text that will be spammed Namestealer: Active - activates the namestealer Keep Name - the namestealer will steal another name once and then keep that name Clantag: Active - activates the clantag changer Max Chars - defines the maximum amount of characters in the clantag Speed - defines the speed of the clantag animation Text - defines the clantag text that will be displayed Movement: Bunnyhop: Bunnyhop Key - defines the key used to activate bunnyhop Circle Key - defines the key used to activate circle strafer Autostrafe - automatically strafes when you bunnyhop: Rage - rage autostrafer (shakes in demo) Passive - legit autostrafer Failure Level - defines the amount of fails the bunnyhop will allow Automation: Pistol Automation - automatically fires pistols when mouse 1 is pressed down Auto Revolver - automatically readies the revolver for less delay when shooting Edge Jump - automatically jumps as close to the edge as possible Fakelag: Adaptive Choke - adapts the amount of choked packages depending on the situation Choke Packets - defines the amount of packets to choke Airstuck key - defines the key used to activate airstuck LBY Walk - allows you to move without causing LBY updates Colors: Color configuration: Sequences: Plus - adds a new color to the selected object Minus - removes the last color of the selected object Gradient - adds a smooth transition when the colors change Duration - defines how long the selected color will be shown before switching to the next color Color Picker: Color Picker - defines the color of the selected object Alpha - defines the opacity of the selected object Configs: Configuration: Config System: Menu Key - defines the key used to open & close the menu (default is insert) Active Config - defines the config that will be loaded Load Key - defines the key used to load the selected config Apply Changes - saves the changes made to the current config Discard Changes - removes the changes made to the current config and deletes the modified version of the config Rename - sets a new name for the selected config Delete - deletes the selected config Server Information: Game Type - shows the current game mode Simulate Match Type - allows you to simulate a certain type of game for easier config creation: Don't force - all options is allowed Official Matchmaking - only options that works in matchmaking is allowed Official Casual - only options that works in casual is allowed FaceIt - only options that works in FaceIt is allowed Overlays: Hide Watermark - removes the unity logo in the bottom corner Hide Config Notification - removes the notification when a config is changed Hide Welcome Message - removes the unityhacks message when the game is started Hide Tooltips - removes the feature description when hovering over a feature in the menu Screen Recording: Allow Screen Recording - allows the visuals to be seen on the recording